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101. More restrictions to the criminals. - in Player Features and Ideas Discussion [original thread]
Vokan Narkar wrote: It is really annoying how easy suicide ganking is and that it has basically no consequences. Its basically a zero risk activity, the worst that can happen is that you do your math wrong and don't bring enough alts to destroy...
- by Black Pedro - at 2017.04.24 11:05:31
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102. Concord - in EVE General Discussion [original thread]
Chewytowel Haklar wrote: While I concur with the idea that high sec isn't supposed to be safe I often wonder if the risk/reward ratio is high enough. If it isn't, then perhaps there needs to be more risk on the part of those carrying out the ga...
- by Black Pedro - at 2017.04.23 07:09:44
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103. Requires three low slots - in Player Features and Ideas Discussion [original thread]
manus wrote: Yea, no. After they have recieved enough "false positives" they will stop. They are just going to gank the ones that dont protect themselves at all. They are going to gank the ones where they know they profit. The data say other...
- by Black Pedro - at 2017.04.22 12:58:42
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104. Concord - in EVE General Discussion [original thread]
Fifty Three wrote: Hi. I have a few questions. 1. How long does Concord take to come rescue someone under attack in High Sector? 2. Does response time depend on how big the High sector system is and/or far away the hostile action is taking pl...
- by Black Pedro - at 2017.04.22 07:10:32
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105. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Cade Windstalker wrote: Because none of this is actually true or in any way represents how the CSM actually works or what it Seriously, that's rapidly becoming my default response to anyone with any questions or criticism of the CSM. Go learn...
- by Black Pedro - at 2017.04.20 20:55:37
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106. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Cade Windstalker wrote: As for things like that graph, yes that graph doesn't say much, but that in and of itself is potentially instructive. Lacking more context at the moment though I can't really comment more on it beyond that I don't really...
- by Black Pedro - at 2017.04.20 19:24:28
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107. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Cade Windstalker wrote: I don't agree with either of these examples, but for different reasons. As it said, it doesn't matter if you agree with them or not. It is however a fact that problems have been missed, the mood of the players misjudg...
- by Black Pedro - at 2017.04.20 15:58:58
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108. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Jenn aSide wrote: The CSm is no different from any other political situation. ie People make up these high minded systems and checks and balances and law and whatever, but at the end of the day, human nature wins out and you end up with greedy,...
- by Black Pedro - at 2017.04.20 13:59:58
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109. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Cade Windstalker wrote: Vic Jefferson wrote: No one's debating name recognition being the most important thing if you want to get elected. I think there are quite a number of people however that feel it's a problem, if the goal is to have ...
- by Black Pedro - at 2017.04.20 08:15:26
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110. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Steve Ronuken wrote: Black Pedro wrote: , nor are they popular third-party developers or streamers who do not have to worry about income given their stream of referral income. Just for reference, if the referral income bit was including...
- by Black Pedro - at 2017.04.19 18:34:08
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111. Not enough stuff is being destroyed - in EVE General Discussion [original thread]
Vash Bloodstone wrote: Prices tell a story. The price of some ships might be falling, so maybe it's time to stop building those ships? Perhaps demand is too low and supply too high or maybe people just hate those ships. All you have to do loo...
- by Black Pedro - at 2017.04.19 14:58:48
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112. Not enough stuff is being destroyed - in EVE General Discussion [original thread]
manus wrote: Hey. Prices on ships seem to be collapsing. What if there was more incentives to PVP and/or PVE and take more risk? I can imagine some kind of challenge mode where you ship can only be fitted with Tech 1 stuff. But its a really ha...
- by Black Pedro - at 2017.04.19 13:43:56
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113. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Vic is basically correct. If the goal of the CSM is to form a representative body of the players of the game to provide feedback and insigght into game development it has completely and utterly failed. Most players are not leaders of large groups,...
- by Black Pedro - at 2017.04.19 06:14:57
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114. If one actually wants to fix the issues with wardecs - in Player Features and Ideas Discussion [original thread]
Benkan Malik wrote: I have never argued that I should be exempt from the shared universe, or that I get any rewards while being immune to other players. I'm more or less fine with the current mechanics and am enjoying the game. I'm arguing that...
- by Black Pedro - at 2017.04.18 15:36:04
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115. If one actually wants to fix the issues with wardecs - in Player Features and Ideas Discussion [original thread]
Benkan Malik wrote: Eve is a game. CCP is a business. They have to make money. They can only continue to do this by bringing in and retaining new players. By most accounts, this is not currently happening. Eve Online is still highly profita...
- by Black Pedro - at 2017.04.18 12:17:23
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116. Why is CCP spending so much time on rehashing content? - in EVE General Discussion [original thread]
Mr Mieyli wrote: Jenn aSide wrote: manus wrote: Is there a reluctance to try something new? Why is that? Is CCP just going to milk EVE until players have eventually abandoned it? Its a game with so much potential but i don't see much dr...
- by Black Pedro - at 2017.04.17 14:19:21
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117. Habitual offenders - in Player Features and Ideas Discussion [original thread]
Tara Thellare wrote: Solution: Any character with with (x) or more concord responses in the past 30 days can be engaged by any players at any time regardless of sec status. Also, corps with (x) or more concord responses in the past 30 days can ...
- by Black Pedro - at 2017.04.16 19:43:17
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118. Why is CCP spending so much time on rehashing content? - in EVE General Discussion [original thread]
Nicolai Serkanner wrote: I must be playing a different game. EvE has developed quite a lot the four years I have been playing. It is getting better all the time. I do not like every change but I most I do. Indeed. The change is sometimes slow...
- by Black Pedro - at 2017.04.16 13:25:04
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119. Why no capships in high-sec? - in EVE General Discussion [original thread]
Beast of Revelations wrote: Pryce Caesar wrote: 1. Lore reasons. Capships used to be allowed in high-sec. I doubt there was wailing and gnashing of teeth and people screaming "take away caps!" over lore reasons. Quote: 2. Game-play ...
- by Black Pedro - at 2017.04.15 07:06:40
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120. Why no capships in high-sec? - in EVE General Discussion [original thread]
Beast of Revelations wrote: I have no idea how many times this possibly-dead horse has been beaten. I imagine it has come up before, but don't recall seeing it. Why no capships in high-sec? 1) First off, it seems artificially limiting. This i...
- by Black Pedro - at 2017.04.14 20:56:59
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